Red Aprendiz
Número de Mensagens : 19 Reputação : Alerta :
| Assunto: Retirar o quadro do titulo Sáb Fev 07, 2009 1:35 pm | |
| AE pessoal da maker land Esse é um script bem simples que serve pra tirar aquele quadro com as opções novo jogo continuar Sair fica assimComo instalar o famoso cole antes do main Script - Código:
-
class Scene_Title def main $data_actors = load_data("Data/Actors.rxdata") $data_classes = load_data("Data/Classes.rxdata") $data_skills = load_data("Data/Skills.rxdata") $data_items = load_data("Data/Items.rxdata") $data_weapons = load_data("Data/Weapons.rxdata") $data_armors = load_data("Data/Armors.rxdata") $data_enemies = load_data("Data/Enemies.rxdata") $data_troops = load_data("Data/Troops.rxdata") $data_states = load_data("Data/States.rxdata") $data_animations = load_data("Data/Animations.rxdata") $data_tilesets = load_data("Data/Tilesets.rxdata") $data_common_events = load_data("Data/CommonEvents.rxdata") $data_system = load_data("Data/System.rxdata") $data_mapinfos = load_data("Data/MapInfos.rxdata") $game_system = Game_System.new @sprite = Sprite.new @sprite.bitmap = RPG::Cache.title($data_system.title_name) # vc pode mudar o que esta em roxo s1 = "New Game" s2 = "continue" s3 = "Exit" @command_window = Window_Command.new(212, [s1, s2, s3]) @command_window.opacity = 0 @command_window.back_opacity = 0 @command_window.contents_opacity = 192 @command_window.x = 320 - @command_window.width / 2 @command_window.y = 288 @continue_enabled = false for i in 0..3 if FileTest.exist?("Save#{i+1}.rxdata") @continue_enabled = true end end if @continue_enabled @command_window.index = 1 else @command_window.disable_item(1) end $game_system.bgm_play($data_system.title_bgm) Audio.me_stop Audio.bgs_stop Graphics.transition loop do Graphics.update Input.update update
if $scene != self break end end
Graphics.freeze
@command_window.dispose
@sprite.bitmap.dispose @sprite.dispose end end | |
|